fe sonic - Blox Fruit Script (2024)

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.fe sonic - Blox Fruit Script (1)

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!]]-- fixed sonic--[[made by sammyc and loadluasonic by KillerDarkness0105to fix movement not working on the other scripts, changeRealChar.Torso.CFrame = FakeCharacter.Torso.CFrametoRealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrame]]print("Move list")print("---------")print("Shift = Boost")print("Ctrl = Mach Speed Boost")print("Q = Left QuickStep, E = Right QuickStep")print("C = Slide, in air to stomp")print("Jump Then Hold B near a wall to wallrun")print("M to change music, if you're standing still you'll do a special animation!")print("Space near a wall to walljump, away from a wall homing attack")local fake_transparency = 0.95 -- no ones really paying attention to the clientsided rig anywaylocal Motors = {["Left Hip"] = 0,["Neck"] = 0,["Left Shoulder"] = 0,["Right Hip"] = 0,["Right Shoulder"] = 0}local Players = game:GetService("Players")local Player = Players.LocalPlayerlocal RunService = game:GetService("RunService")game.Players.LocalPlayer.Character.Archivable = truelocal FakeCharacter = game.Players.LocalPlayer.Character:Clone()Player.Character:BreakJoints()Player.Character=nilFELOADLIBRARY = {}loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()local Create = FELOADLIBRARY.Create -- required to fix the create errorcoroutine.wrap(function() wait(0.07) Player=game:GetService("Players").LocalPlayer Character=FakeCharacter PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 attacktype2=1 vt=Vector3.new cf=CFrame.new cn=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles combo = 0 necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) getgenv().LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) getgenv().RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" stance = false local ff = 2 noleg = false evadecooldown = false equip = false local Effects = {} attackspeed = 0.14 df = false Swing = 1 local sine = 0 local change = 1 local val = 0 local speed = 0 local rs = game:GetService("RunService").RenderStepped cam = workspace.CurrentCamera deb = game:GetService("Debris") Face.Transparency = 0 --Face.Texture = "rbxassetid://176217905" --176217905 Humanoid.WalkSpeed = 64 local freefall = 0 local headsunsound = RootPart:FindFirstChild("Running") or Instance.new("Sound",RootPart) headsunsound.SoundId = "rbxassetid://758199523" headsunsound.Volume = 2 local boost = false Humanoid.JumpPower = 88 local musicnum = 1 local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit local GravPoint = RootPart.Velocity.y local NV = Vector3.new(0,0,0) music = Instance.new("Sound",RootPart) music.Volume = 1 music.TimePosition = 0 music.Pitch = 1 music.SoundId = "rbxassetid://1251555494" music.Looped = true music:Play() boostsound = Instance.new("Sound",RootPart) boostsound.Volume = .6 boostsound.TimePosition = 0 boostsound.Pitch = 1 boostsound.SoundId = "rbxassetid://924922553" boostsound.Looped = false stompsound = Instance.new("Sound",RootPart) stompsound.Volume = 2 stompsound.TimePosition = 0 stompsound.Pitch = 1 stompsound.SoundId = "rbxassetid://1295424184" stompsound.Looped = false so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id sou:play() game:GetService("Debris"):AddItem(sou,8) end)) end --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end local rs = game:GetService("RunService").RenderStepped newWeld(RootPart, Torso, 0, -1, 0) Torso.Weld.C1 = CFrame.new(0, -1, 0) newWeld(Torso, LeftLeg, -0.5, -1, 0) LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(Torso, RightLeg, 0.5, -1, 0) RightLeg.Weld.C1 = CFrame.new(0, 1, 0) Player=game:GetService('Players').LocalPlayer Character=FakeCharacter mouse=Player:GetMouse() m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 80 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) --[[] function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end ]] function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait() else for i = 0, num do game:service("RunService").Stepped:wait() end end end function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position NoOutline(fp) if fp.BrickColor == BrickColor.new("Dark indigo") then fp.Material = "Neon" else if fp.BrickColor == BrickColor.new("Really black") then fp.BrickColor = BrickColor.new("Really black") fp.Material = "Metal" else fp.Material = "Neon" end end fp:BreakJoints() return fp end mesh = function(Mesh, part, meshtype, meshid, offset, scale) local mesh = it(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset = offset mesh.Scale = scale return mesh end weld = function(parent, part0, part1, c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end F1 = Instance.new("Folder", Character) F1.Name = "Effects Folder" F2 = Instance.new("Folder", F1) F2.Name = "Effects" Triangle = function(a, b, c) end MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CanCollide = false prt.CFrame = cframe prt.Name = "prt" msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) table.insert(Effects, {prt, "Block1", delay, x3, y3, z3}) end MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CanCollide = false prt.CFrame = cframe prt.Name = "prt" local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) end MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) end MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) prt.Anchored = true prt.CFrame = cframe msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} end MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) prt.Anchored = true prt.CFrame = cframe msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} end MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) table.insert(Effects, {prt, "Blood", delay, x3, y3, z3}) end ElecEffect = function(cff, x, y, z) local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = cf(prt.Position) game:GetService("Debris"):AddItem(prt, 2) xval = math.random() / 2 yval = math.random() / 2 zval = math.random() / 2 msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} end function FindNearestTorso(Position, Distance, SinglePlayer) if SinglePlayer then return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") then if v:findFirstChild("Torso") then if v ~= Character then if (v.Torso.Position - Position).magnitude <= Distance then table.insert(List, v) end end end end end return List end function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material) local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh,num) for i=0,1,delay do swait() Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,(math.random(0,1)+math.random())/5) end function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function BreakEffect(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end local lerp = function(a, b, t) return a * (1 - t) + b * t end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local f = 0 local b = Instance.new("BlurEffect",cam) local c = Instance.new('PointLight', Torso) c.Range = 16 c.Color = Color3.new(0, 1,1) c.Brightness = 1.5 game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() b.Size = b.Size - 4 if boost == true then c.Enabled = true cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) -- cam.FieldOfView = 110 freefall = 0 Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25) SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07) SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07) if hitfloor ~= nil and Anim ~= "runIdle" then SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09) end end if boost == false then cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) --cam.FieldOfView = 70 c.Enabled = false end end) mouse.KeyDown:connect(function(key) if string.byte(key) == 48 then b.Size = 40 Swing = 2 freefall = 0 coroutine.resume(coroutine.create(function() for i = 0,1,0.1 do swait() Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24) end end)) Humanoid.WalkSpeed = 180 RootPart.Velocity = RootPart.CFrame.lookVector*150 RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon") boost = true boostsound:Play() end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 48 then Swing = 1 Humanoid.WalkSpeed = 64 boost = false boostsound:Stop() end end) mouse.KeyDown:connect(function(key) if string.byte(key) == 50 then b.Size = 40 freefall = 0 Swing = 2 coroutine.resume(coroutine.create(function() for i = 0,1,0.1 do swait() Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48) end end)) Humanoid.WalkSpeed = 320 RootPart.Velocity = RootPart.CFrame.lookVector*550 RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") boost = true boostsound:Play() end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 50 then Swing = 1 Humanoid.WalkSpeed = 64 boost = false boostsound:Stop() end end) local lastwall = nil local jumped = false local vwall = false mouse.KeyDown:connect(function(key) if key == 'b' and hitfloor == nil and attack == false then vrun() end end) function vrun() local ray = Ray.new( RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 ) local hit, position, normal = workspace:FindPartOnRay(ray, character) if hit then if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then vwall = true local NV = Vector3.new(0,0,0) local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit local GravPoint = RootPart.Velocity.y local velo = Instance.new("BodyVelocity",Torso) velo.MaxForce = Vector3.new(400000,400000,400000) attack = true while vwall == true and ray and hit do swait() change = 0.84+ Humanoid.WalkSpeed/132 if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then velo.Velocity = Vector3.new(0,40,0) end if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then velo.Velocity = Vector3.new(0,80,0) end if Humanoid.WalkSpeed > 200 then velo.Velocity = Vector3.new(0,130,0) end ray = Ray.new( RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 ) hit, position, normal = workspace:FindPartOnRay(ray, character) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272) end velo:Destroy() wait(0.07) if vwall == false then RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0) --[[] for i = 0,5,0.2 do rs:wait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) end ]] for i = 0,4,0.1 do swait() Humanoid.CameraOffset = Vector3.new(0,0,0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) end attack = false end if vwall == true then RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0) --[[] for i = 0,5,0.2 do rs:wait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) end ]] for i = 0,4,0.15 do swait() Humanoid.CameraOffset = Vector3.new(0,0,0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) end attack = false end end end end mouse.KeyUp:connect(function(key) if key == 'b' and vwall == true then vwall = false end end) function Ldash() evadecooldown = true attack = true k = math.random(1,2) if k == 1 then so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) else so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) end --+173.8*i for i = 0,.7,0.1 do swait() Head.Velocity = Head.CFrame.rightVector * -135 Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) end attack = false wait(0.08) evadecooldown = false end function Rdash() evadecooldown = true attack = true k = math.random(1,2) if k == 1 then so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) else so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) end --+173.8*i for i = 0,.7,0.1 do swait() Head.Velocity = Head.CFrame.rightVector * 135 Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) end attack = false wait(0.08) evadecooldown = false end local sliding = false function Slide() local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 spd = spd + 30 local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit local GravPoint = RootPart.Velocity.y if spd > 40 and hitfloor ~= nil then noleg = true attack = true k = math.random(1,2) if k == 1 then so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) else so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) end local NV = Vector3.new(0,0,0) local bv = Instance.new("BodyVelocity", Torso) bv.maxForce = Vector3.new(1/0,1/0,1/0) bv.velocity = dir*spd local bg = Instance.new("BodyGyro", Torso) bg.maxTorque = Vector3.new(1/0,1/0,1/0) bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) headsunsound.SoundId = "rbxassetid://1295468446" headsunsound.TimePosition = 0 Humanoid.PlatformStand = true while spd > 2 and hitfloor ~= nil and sliding == true do swait() spd = spd - 0.95 bv.velocity = dir*spd + Vector3.new(0,0,0) bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2) end bv:Destroy() bg:Destroy() headsunsound.SoundId = "rbxassetid://758199523" headsunsound.TimePosition = 0 Humanoid.PlatformStand = false attack = false sliding = false wait(0.05) evadecooldown = false end end function land() attack = true RootPart.Velocity = Vector3.new(0,0,0) WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06) so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1) coroutine.resume(coroutine.create(function() for i = 0,1,0.1 do swait() Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5) end attack = false end)) end function stomp() attack = true stompsound:Play() while hitfloor == nil do swait() b.Size = 12 WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14) RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0) Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) end stompsound:Stop() land() end function changemusic() musicnum = musicnum + 1 music.TimePosition = 0 local osix = false local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude if musicnum > 14 then musicnum = 1 end if musicnum == 1 then music.SoundId = "rbxassetid://179029173" end if musicnum == 2 then music.SoundId = "rbxassetid://146443855" end if musicnum == 3 then music.SoundId = "rbxassetid://1342408291" end if musicnum == 4 then music.SoundId = "rbxassetid://201219416" end if musicnum == 5 then music.SoundId = "rbxassetid://1390472571" end if musicnum == 6 then osix = true music.SoundId = "rbxassetid://249974783" end if musicnum == 7 then music.SoundId = "rbxassetid://1851880603" end if musicnum == 8 then music.SoundId = "rbxassetid://412034984" end if musicnum == 9 then music.SoundId = "rbxassetid://536915629" end if musicnum == 10 then music.SoundId = "rbxassetid://1200005861" end if musicnum == 11 then music.SoundId = "rbxassetid://1055930631" end if musicnum == 12 then music.SoundId = "rbxassetid://300269553" end if musicnum == 13 then music.SoundId = "rbxassetid://199897052" end if musicnum == 14 then music.SoundId = "rbxassetid://638115895" end if spd < 14 then Humanoid.Jump = true if osix == false then so("rbxassetid://537371462",RootPart,2,1) end RootPart.Velocity = Vector3.new(0,102,0) attack = true wait(0.08) for i = 0,7,0.1 do swait() RootPart.Velocity = Vector3.new(0,2,0) Humanoid.CameraOffset = Vector3.new(0,0,0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) end b.Size = 40 MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06) if osix == true then osix = false so("rbxassetid://156821036",RootPart,2,1) end Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) for i = 0,5,0.1 do swait() RootPart.Velocity = Vector3.new(0,3.5,0) Humanoid.CameraOffset = Vector3.new(0,0,0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) end attack = false end end mouse.KeyDown:connect(function(key) if key == 'q' and attack == false and evadecooldown == false then Ldash() end end) mouse.KeyDown:connect(function(key) if key == 'e' and attack == false and evadecooldown == false then Rdash() end end) mouse.KeyDown:connect(function(key) if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then sliding = true Slide() end end) mouse.KeyDown:connect(function(key) if key == 'c' and attack == false and hitfloor == nil then stomp() end end) local walljump = false function walljumpp() local ray = Ray.new( Torso.CFrame.p, RootPart.CFrame.lookVector *5 ) local hit, position, normal = workspace:FindPartOnRay(ray, character) if hit then if hit.Parent.Parent ~= Character and hit.Parent ~= Character then local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit GravPoint = 0 freefall = 0 walljump = true Humanoid.AutoRotate = false local velo = Instance.new("BodyVelocity",Torso) velo.MaxForce = Vector3.new(400000,400000,400000) --game.Debris:AddItem(velo,0.1) attack = true while hitfloor == nil and walljump == true and ray and hit do swait() freefall = 0 GravPoint = GravPoint - 0.36 ray = Ray.new( RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 ) hit, position, normal = workspace:FindPartOnRay(ray, character) velo.Velocity = vt(0,GravPoint,0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2) end if walljump == false then k = math.random(1,3) if k == 1 then so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1) else if k == 2 then so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1) else if k == 3 then so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1) end end end velo:Destroy() attack = false coroutine.resume(coroutine.create(function() for i = 0,1,0.1 do swait() Humanoid.CameraOffset = Vector3.new(0,0,0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) end end)) Humanoid.AutoRotate = true RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0) wait(0.07) RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector) end if walljump == true then attack = false walljump = false Humanoid.AutoRotate = true velo:Destroy() end end end end local homed = nil function home() if walljump ~= true then for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do if v:FindFirstChild('Head') then Grabbed = true homed = v end end if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8) local SBall = Instance.new("Part",Character) SBall.Name = "Homing Ball" SBall.CanCollide = false SBall.Anchored = false SBall.Transparency = 0.64 SBall.CFrame = CFrame.new(RootPart.CFrame.p) SBall.BrickColor = BrickColor.new("Toothpaste") SBall.Size = Vector3.new(1,1,1) SBall.Material = "Neon" SBallweld = Instance.new("Weld") SBallweld.Parent = SBall SBallweld.Part0 = RootPart SBallweld.Part1 = SBall SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) SBallweld.Part0 = RootPart local SBallmesh = Instance.new("SpecialMesh",SBall) SBallmesh.MeshType = "Sphere" SBallmesh.Scale = Vector3.new(6,6,6) trail = Instance.new("Trail", Character) a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0) a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0) trail.Texture = "rbxassetid://0" trail.Attachment0 = a2 trail.Attachment1 = a3 trail.Lifetime = 0.353 trail.MinLength = 0.03 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)}) trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0)) trail.LightEmission = 4.8 trail.TextureLength = 0.034 trail.Enabled = true attack = true local position = Instance.new("BodyPosition",Torso) position.P = 68350 position.maxForce = Vector3.new(math.huge,math.huge,math.huge) while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do swait() SBall.CFrame = CFrame.new(RootPart.CFrame.p) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) position.Position = homed.Torso.Position + Vector3.new(0,2,0) end local bodvol=Instance.new("BodyVelocity") bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0) bodvol.P= 35200 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=homed.Head game:GetService("Debris"):AddItem(bodvol, 0.2) --homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30)) position:Destroy() trail.Enabled = false SBall:Destroy() RootPart.Velocity = Vector3.new(0,93.5,0) coroutine.resume(coroutine.create(function() for i = 0,5,0.26 do swait() Humanoid.CameraOffset = Vector3.new(0,0,0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) end homed = nil attack = false end)) end end end mouse.KeyDown:connect(function(key) wait(0.16) if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then walljumpp() end if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then home() end if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then walljump = false end end) mouse.KeyDown:connect(function(key) if key == 'm' and attack == false then changemusic() end end) local MutedMusic = false mouse.KeyDown:connect(function(key) if key == 'n' then if not MutedMusic then MutedMusic = true music.Volume = 0 elseif MutedMusic then MutedMusic = false music.Volume = 1 end end end) mouse.KeyUp:connect(function(key) wait(0.05) if key == 'c' and sliding == true then sliding = false end end) local look = 0 while true do swait() sine = sine + change --speed = speed + music.PlaybackLoudness/90 local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character) local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character) local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0)) local start, position = workspace:FindPartOnRay(waterthing, character) if start ~= nil and start.Material == "Water" then RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0) end headsunsound.Pitch = 0.76 + Humanoid.WalkSpeed/124 if torvel<1 and Swing == 2 then boost = false elseif torvel>1 and Swing == 2 then boost = true freefall = 0 end if hitfloor ~= nil and freefall < 150 then freefall = 0 end if freefall > 150 and hitfloor ~= nil then land() freefall = 0 end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then change = 1 look = 0 Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) end elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then Anim="Fall" change = 1 freefall = freefall +0.77 if attack==false then Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) end elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then Anim="FreeFall" change = 1 if attack==false then Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" change = 1 if attack==false and equip == false then Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1) end elseif torvel>1.5 and torvel<70 and hitfloor~=nil then Anim="Walk" change = 0.84+ Character.Humanoid.WalkSpeed/132 look = 0 if attack==false and equip == false then Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) end elseif torvel>=70 and torvel<200 and hitfloor~=nil then Anim="Run" change = 0.84+ Character.Humanoid.WalkSpeed/142 if attack==false and equip == false then Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44) end --[[ if attack==false then LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) end ]] if attack==true and noleg == false then LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) end elseif torvel>=200 and hitfloor~=nil then Anim="MachRun" change = 0.84+ Character.Humanoid.WalkSpeed/182 if attack==false and equip == false then Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52) end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then Mesh = Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] end else Part.Parent = nil game:GetService("Debris"):AddItem(Part, 0) table.remove(Effects, e) end end end end end endend)()local ConnectionConnection = game.Workspace.DescendantAdded:Connect(function(c)if c.Name == "Animate" and c.Parent == Player.Character thenc.Enabled = false Connection:Disconnect()endend)repeat task.wait() until game.Players.LocalPlayer.Charactertask.wait(0.1)local RealChar = Player.CharacterRealChar.Archivable = trueFakeCharacter.Name = "non"FakeCharacter.Parent = workspacetask.spawn(function()for i, LS in ipairs(FakeCharacter:GetChildren()) doif LS:IsA("LocalScript") thenLS.Enabled = falsetask.wait(0.1)LS.Enabled = falseendendend)for i, Part in ipairs(FakeCharacter:GetDescendants()) doif Part:IsA("BasePart")thenPart.Transparency = fake_transparencyendendfor i, Decal in ipairs(FakeCharacter:GetDescendants()) doif Decal:IsA("Decal")thenDecal.Transparency = fake_transparencyendendPlayer.Character = FakeCharacterlocal function MotorAngle()if RealChar:FindFirstChild("Torso") thenfor MotorName, Motor6DAngle in pairs(Motors) doif RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName) thenRealChar:FindFirstChild("Torso"):FindFirstChild(MotorName).CurrentAngle = Motor6DAngleendendendendlocal function SetAngles()if FakeCharacter:FindFirstChild("Torso") thenfor MotorName, Motor6DAngle in pairs(Motors) doif FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) thenlocal Motor = FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) local rx, ry, rz = Motor.Part1.CFrame:ToObjectSpace(FakeCharacter:FindFirstChild("Torso").CFrame):ToOrientation()--Motors[MotorName] = rxif Motor.Name == "Right Shoulder" thenMotors[MotorName] = -rxendif Motor.Name == "Left Shoulder" thenMotors[MotorName] = rxendif Motor.Name == "Right Hip" thenMotors[MotorName] = -rxendif Motor.Name == "Left Hip" thenMotors[MotorName] = rxendif Motor.Name == "Neck" thenMotors[MotorName] = -ryendendendendendlocal function BaseCol()for i, Part in ipairs(RealChar:GetChildren()) doif Part:IsA("BasePart")thenPart.CanCollide = falseendend for i, Part in ipairs(FakeCharacter:GetChildren()) doif Part:IsA("BasePart")thenPart.CanCollide = falseendendendRunService.Heartbeat:Connect(function()SetAngles()MotorAngle()RealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrameend)RunService.PreSimulation:Connect(function()BaseCol()end)LoadAllAnimations()

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

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fe sonic - Blox Fruit Script (2024)

FAQs

Is using script in blox fruits bannable? ›

Just a heads up though, using scripts in Blox Fruits or any Roblox game can get you banned. Play fair and have fun!

What is F in Blox fruit? ›

Fragments are one of the three primary currencies in the game, the other being Money and Valor. It has many uses, mainly to unlock the special or the more unique items in the game.

How do you run a script in Blox fruit? ›

Once you have the script, open both the Blox Fruits game and a script injector tool. Paste the copied script into the injector's designated area and execute it within the game.

What happens if you say yes to the Blox fruit remover? ›

Removing the player's Blox Fruit provides the player with immunity to the Sea Sickness Enchantment effect.

Are Roblox scripts legal? ›

roblox sees rules as black and white and sadly no matter the context if a rule is broken they will issue bans. if you were to just script your own it would be more similar to an admin panel and would be perfectly fine.

Is AFK grinding allowed in Blox Fruits? ›

You're allowed to autoclick, but there's a plugin that kicks you if you do it for too long, and too fast. People can also come and kill you, so make sure you have a surefire way of doing it, like a VIP server.

What is dd in Blox Fruits? ›

Dark Dagger is a Legendary sword.

What is a god in blox fruit? ›

Godhuman is a fighting style that can be obtained in the Third Sea. This fighting style serves as a superior upgrade to the Superhuman Fighting Style. This fighting style is widely used in PvP scenarios as it excels in speed, stun, and knockback.

What does CD mean blox fruit? ›

Combo - The term used for repeatedly using moves in a specific order, intended to prevent the opponent from escaping. CD - Cooldown (How long it takes for a move to be useable) Cya - See ya.

When can I talk to Rip_indra? ›

You can battle rip_indra by talking to King Red Head at level 1500 at the Second Sea, where he will teleport you to a small island with Indra on it. (You can travel to the island, but it is not recommended since it takes a long time).

Can you script Roblox? ›

Code in Roblox is written in a language called Luau which you can put in scripts within various containers in the Explorer. If you put a script under a Part, Roblox will run the script's code when the part is loaded into the game.

Is Blox a fruit code? ›

Blox Fruits codes are a free and easy way to get bonuses and boosts. Most of the codes give you free character EXP by granting you a certain amount of time during which the XP you gain is doubled. They can also reward you with the occasional currency injection or cosmetic item.

Is it possible to get banned in Blox Fruits? ›

If you vandalize, you will be banned for a certain period of time, depending on the severity of your vandalization. A guide on how to combat vandalization can be found here.

Why does Blox Fruits say beware? ›

If the player leaves the game with Combat still logged, the next time you join back It will say: You combat logged the last time you played, your bounty/honor has been penalized. If a player has between 5 million to 14.99 million Bounty/Honor, a red message saying: "BEWARE! (player's username) has joined the server!"

What is permanent fruit? ›

Permanent Fruits are fruits purchased through the Blox Fruit Dealer or the Shop menu. They may be obtained at any time, in any sea via Robux or through gifting. When purchasing a Permanent Fruit, players have the option to gift to others, causing immediate activation on the receiving end, or to...

Is it OK to use scripts in Roblox? ›

Using script executors are against the Roblox TOS, so even thought you are using it for good, it still counts as an exploit. I remember seeing a ban message for 4-7 days for somebody being banned for exploiting.

Is it safe to use script in blox fruit? ›

Autoclickers and tinytask are allowed, but any sort of script such as Synapse isn't. Auto-farm scripts (the person flys around killing and grouping npc's) are ban-able. Using an autoclicker is not an exploit.

Are Autoclickers allowed in Blox Fruits? ›

There are technically no rules against autoclicking. Most people use it just for farming. Bruhhellothere2468: Auto clicking is allowed, but it increases the risk of bounty hunters killing you if you don't check your game frequently.

Are glitches bannable in Blox Fruits? ›

The player should remember to never abuse glitches that give an advantage whatsoever, as they can risk getting banned for glitch abusing, and bans are not appealable (using some glitches may not result in a ban, because admins know about said glitches and have not patched it since the beginning or even use them ...

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