[13.7] Vicksy's REWORKED Master ASol Guide (2024)

[13.7] Vicksy's REWORKED Master ASol Guide (1)

In this section we will go through Aurelion Sol's abilities and skill max order.

You'll want to be maxing Breath of Light > Singularity > Astral Flight, with starting Singularity level 1, Breath of Light level 2, and Astral Flight at level 3 incase there are any early game scraps.

You max Breath of Light as it's Aurelion Sol's bread and butter tool, his main DPS and waveclear tool.

Max Singularity second because it's his second damage spell and also has CC.

Max Astral Flight last because of no damage and it's just a utility spell, and a one point wonder.


Cosmic Creator

Cosmic Creator is Aurelion Sol's passive. His damaging abilities grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability my vary by target.

Breath of Light deals bonus magic damage.
Astral Flight range increases.
Singularity outer and inner radius increases, and execution threshold.
Falling Star effect radius increases.

Aurelion Sol's new passive leans him towards more of a scaling champion now instead of a hyper roamer. You can use Singularity to gain bonus Stardust for enemies that died while in its area, and you can also gain Stardust from trading with enemy champions. Your gameplan will always be trying to gain as much Stardust as you can.


Breath of Light

Breath of Light is Aurelion Sol's main damage ability, and the ability you should max first. Aurelion Sol charges up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit, revealing them, and deals consistent magic damage to them, reduced to 50% for other surrounding enemies hit by the beam.

Recasting Breath of light ends it early.

For each second that the beam continuously damages the same enemy, it bursts to deal bonus magic damage and grants 1 Stardust if the target is a champion. At rank 5, Breath of Light's channel duration lasts for as long as Aurelion Sol pay its mana cost.

This is Aurelion Sol's main bread and butter. It's his highest damaging ability and you max this first. Being able to channel this ability as long as possible on a champion is the way you get the most damage - either by using Singularity to slow people down, or by using Astral Flight to increase its flat DPS and to get yourself in range.


Astral Flight

Astral Flight is Aurelion Sol's mobility move. Astral Flight dashes in the target direction. While in flight, he has unobstructed vision (meaning he can see over walls) and Breath of Light has no cooldown, no maximum channel duration, and its flat damage increases, but makes Astral Flight's dash speed reduced by 50% during its channel.

Aurelion Sol will be knocked down and will be immobilized by any crowd control during the dash.

Scoring a champion takedown within 3 seconds of damaging them reduces Astral Flight's current cooldown by 90% of its total cooldown.

This ability is what will make Aurelion Sol so hard to play - you have learn to be decisive, as this ability is such a long cooldown if you mess it up. And now, it resets on kills - amazing!


Singularity

Singularity is Aurelion Sol's main CC ability. Aurelion Sol blasts thhe target location, conjuring a black hole after a 0.5-second dela that grants sight of the area, lasting for 5 seconds, and deals magic damage every 025 seconds to enemise within the area.

Enemies in the black hole are dragged towards its center vover the duration. Non-epic monster targets within its center that are below 5% of their maximum health (scaling with Stardust). Non-champions effected have their movement speed reduced to 0.

After Singularity ends, Aurelion Sol is granted 1 Stardust for each continuous second that enemy champions were inside it, and a varying amount of Stardust for enemise that died while in the area. (Epic monsters - 10, champions & large monsters - 5, large minions - 3, small minions and monsters - 1).

Knowing when to use this is key. You have to decide whether to waveclear with it or trade with an enemy, and weigh up the best possible actions for the most Stardust.


Falling Star

Falling Star is Aurelion Sol's new ultimate. Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing magic damage to enemise hit and stunning them for 1.25 seconds. Falling Star grants 5 Stardust for each enemy champion hit.

Once Falling Star has been learned, gathering 75 Stardust causes the next cast of Falling Star to transform into "The Skies Descend" instead, empowering the impact with new effects.

"The Skies Descend" - Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing 25% increased damage, exploding in a larger radius, and knocking up enemies hit for 1.25 seconds. Upon impact, a massive shockwave is unleashed which rapidly expands outward from the impact location over 3 seconds, dealing magic damage to enemy champions and epic monsters hit, slowing all enemies hit by 75% for 1 second and revealing them for 1.5 seconds.

This is a great ultimate and fits nicely with the rest of Aurelion Sol's kit. It eventually has an extremely large radius, allowing you to be a severe late game threat.

[13.7] Vicksy's REWORKED Master ASol Guide (2024)
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